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Old Jul 06, 2006, 04:07 PM // 16:07   #61
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Quote:
Originally Posted by frickett
I like pve the way it is. You will have bad pugs, You will have leavers and leechers. That shouldnt keep you from trying.
You like it, I hate it to the point of having stopped trying and almost not caring to play anymore unless there are guildies on with which I can rely on.

A few months ago, a bad PuG here and there was par for the course and something we went "meh" about. Now bad PuGs are so common they are the majority and getting one without the majority of people leaving is as rare as a perfect crystaline sword. In other words, a lost and hopeless cause for most players.

The quality of PuGs will only get worse as well as more chapters come out and the player base is further spread out. Then add in the cookie cutter mentality of most PuGs and... bah.

To clarify, I enjoy the interaction with some people (the mature ones). Meeting new people is always fun. I enjoy hearing other peoples thoughts and points of view. What I don't like is people who are immature and act like fools (which just so happens to include 90% of those I have ended up with in PuGs over the past week or so). I am tired of them wasting my time and effort or using me to get their caps and map titles. This leaves me with henchies or guildies. Guildies are tired of Factions and have already finished Chapter 1 numberous times so they, for the most part, are playing something else or are waiting for Chapter 3. So, henchies are what's left and they aren't smart or useful enough to get the job done (Protector of Cantha with henchies?).
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Old Jul 06, 2006, 04:08 PM // 16:08   #62
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Quote:
Originally Posted by frickett
I like pve the way it is. You will have bad pugs, You will have leavers and leechers. That shouldnt keep you from trying.
It does. I bet that there are thousands of players who already gave up on ever finishing the game. Once you got decended and infused, it is UW time.
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Old Jul 06, 2006, 04:14 PM // 16:14   #63
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<---ranger, war and necro are not only my best but my favorites. It's always fun to be leading a spike or assisting in one to give it that extra power. I've played an ele runner but I enjoy the old crip shot ranger runner overall.
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Old Jul 06, 2006, 04:34 PM // 16:34   #64
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if you want a hard boss kill kanaxai
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Old Jul 06, 2006, 05:13 PM // 17:13   #65
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To add to the toughness play an Assassin, i’m sure that will break you.

PvE easy when
1. You refuse to leave the island.
2. You run the cookie cutter build never changing skills.
3. If you don’t play as an assassin.
4. Take the path of less resistance.
5. Believe that uber player and give no credit to monks/ritualists keeping you alive.
6. Pull one monster at a time and gang up on it.
7. Leave in a party lager then one.
8. Don’t take an assassin with you.
9. Use celestial skill against Shiro.
10. Join a group of seven assassins to beat Shiro.
11. Join a group of seven warriors to beat Shiro.
12. Don’t want to take Shiro on by yourself knowing for a fact you will get whooped up on.
13. Get your armor infused.
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Old Jul 06, 2006, 05:48 PM // 17:48   #66
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Quote:
Originally Posted by dreamhunk
if I was anet I would make a invisible boss
you mean like that werid diablo boss?


i think the state of PvE is ok. now trying to find a good group in PvE...yeah... *sigh*
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Old Jul 06, 2006, 05:52 PM // 17:52   #67
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The toughness or difficulty of the mission is not what's being requested. The game can be made as hard or as easy as the player sets themselves up for (plus and minus skill). We need options for doing quests (with bonuses and the timed Canthan missions) because of lack of players that actually play the game to play.
What I mean here, is that there are far too many people that join a group, get something "they need" and then leave without warning. There is the err 7 issue, but that's not as common as those that just drop or at a seconds "sorry g2g" notice.
After so many of those, one gets sick of even trying to get a PuG together and looks to the henchies for all the aforementioned reasons:

Lack of people in the zone
Players wanting only cookie cutter builds
Players not even wanting to go till x amount of monks has joined them (cause they have no idea how to play)

Henchies are what's left and the henchies can't pull off some of the requirements for bonuses and forget it for getting masters on canthan missions (all of them).
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Old Jul 06, 2006, 06:10 PM // 18:10   #68
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Quote:
Originally Posted by WasAGuest
Thinking way back to Bloodstone Fen and trying to get the bonus there with henchies... henchies auto attack the druids even as you attempt to run past them - failed the bonus.
God I hated that...
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Old Jul 06, 2006, 06:50 PM // 18:50   #69
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Quote:
Originally Posted by Erasculio
What you fail completely to grasp is that the last mission of both games isn't exactly the hardest of them. Who cares if you can finish the last mission solo, if it isn't the hardest one (and if it isn't even a hard one)?

You, like many people, "obviously" lack the concept of sample. One mission is not enough to claim that an entire game is hard or not. A single episode (you beating it with 3 people) isn't enough to qualify how hard a mission is or isn't.

If your point is, "the Lich is too easy to kill", I would agree with you - that's what you saw (and that has been mentioned for a long time now). If your point is "the Lich is easy so the entire PvE is too easy"...Well...Think again.

(Shiro is hard to kill, by the way, unless you have a Warrior in your group - his is the only Celestial Skill that makes it easier. Try to kill him without a Warrior and you'll see what happens - or even better, hench him as something that is not a Warrior and you'll see.)

Erasculio
Killed Shiro the first time with 8 casters, no monk, so yes, he is too easy. It took 30 seconds.

Quote:
Originally Posted by Jetdoc
Try soloing without henchmen. Then come back to me and tell me how easy PvE is.
Over half of prophecies can be solod...

Quote:
Originally Posted by Lasher Dragon
Want a challenge? Learn to solo. The Southern Shiverpeaks is IMO one of the biggest pain-in-the-ass places to solo.

Solo is extremely boring... especially doing the same crappy missions over and over again. I'm talking about they need to add more new areas with very difficult PvE, like The Deep and Urgoz Warren. They could maybe even allow you to do the old missions over again, but at a more extreme level which would be more interesting.

What almost everyone in here fails to see is that other online games have more difficult PvE and are more difficult to start playing, but they still get new players all the time. I'd have to say that most players I know that play those games and then played Guild Wars found it boring because of this reason.

Last edited by Russell.Crowe; Jul 06, 2006 at 06:57 PM // 18:57..
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Old Jul 06, 2006, 07:09 PM // 19:09   #70
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Quote:
Originally Posted by Russell.Crowe
Killed Shiro the first time with 8 casters, no monk, so yes, he is too easy. It took 30 seconds.



Over half of prophecies can be solod...



Solo is extremely boring... especially doing the same crappy missions over and over again. I'm talking about they need to add more new areas with very difficult PvE, like The Deep and Urgoz Warren. They could maybe even allow you to do the old missions over again, but at a more extreme level which would be more interesting.

What almost everyone in here fails to see is that other online games have more difficult PvE and are more difficult to start playing, but they still get new players all the time. I'd have to say that most players I know that play those games and then played Guild Wars found it boring because of this reason.
You shouldn't be so modest. It is okay if you tell us all that you did it blindfolded, hands tied on your back and bare knuckled.
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Old Jul 06, 2006, 07:15 PM // 19:15   #71
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Quote:
Originally Posted by Russell.Crowe
Solo is extremely boring... especially doing the same crappy missions over and over again. I'm talking about they need to add more new areas with very difficult PvE, like The Deep and Urgoz Warren. They could maybe even allow you to do the old missions over again, but at a more extreme level which would be more interesting.

What almost everyone in here fails to see is that other online games have more difficult PvE and are more difficult to start playing, but they still get new players all the time. I'd have to say that most players I know that play those games and then played Guild Wars found it boring because of this reason.
I guess I'm the opposite of you... I avoid places like Tombs, the Deep, and Urgoz Warren precisely because I CAN'T solo there. I suppose I don't mind grouping, if I can get a good group, but one thing I can't stand is wasting time. I work full-time, have a wife and kid. I don't want to spend 3 hours finding a good group, and then start over when half the group decides it's past their bedtime. I'd much rather spend those 3 hours solo exploring/farming/chest running. At least then I feel a sense of accomplishment before I go to bed.
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Old Jul 06, 2006, 08:12 PM // 20:12   #72
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yes PvE is pretty easy but...im playing this game for 13 month now and i havent totaly cleared FoW or UW....Shame on me
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Old Jul 06, 2006, 09:26 PM // 21:26   #73
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Want a REAL PvE challenge? Try taking on the Charr with this!
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Old Jul 06, 2006, 09:26 PM // 21:26   #74
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invisable boss would floor ppl who don't know how to use tab and c
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Old Jul 06, 2006, 10:13 PM // 22:13   #75
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Quote:
Originally Posted by Russell.Crowe
My guildie friend and I decided to do Hell's Precipice because we needed to do it (I was monk, he was tank), so we got a pug group to do it. We start off fine, clear the first couple of groups... then our other monk dies and decides to leave. The rest of the group decided to continue, because I was sure I could heal them all. Right after this, we get to the warrior boss, kill him, then one of the warriors decides to leave. We now have 6 people, but we decided to continue on. Then right after the warrior boss we get to the Necro boss, kill him, the necros cap, then one of them leaves (we was N/W and he was trying to tank @_@). Now we are down to 5 people, two tanks, and ele (who went afk after this, she only needed bonus for the protector titleh so she leeched it off us), and an SS necro. The one tank tells us it is now impossible, and soon after says he has to "go." So now we are really down to a tank a monk and an SS necro. We decide to carry on, despite the odds. We slowly kill away the groups at the portals, go get the bonus, do the bonus, then kill the portal wraiths. At this point I am suprised how well we are doing, no one is dying at all. We get to Rurik and somehow only manage to pull his group and kill them off slowly with my guildie tanking and using eviscerate and executioners axe, the SS using SS and spinal shivers, and me healing them both. Now comes to the part where we get to fight the Lich. It has been a while since I did this mission, so I couldn't remember how hard he was exactly. I figured him to take little damage, do lots of damage, and take a long time to kill. Instead, he takes a crap load of damage, does very little damage, and dies quickly. We beat it with 3 people for most of the mission. This made me think, "How sad is the PvE if the last mission in the game can be beaten with a random pug of 3 people?" The Lich reminded me of Shiro, except Shiro dies even faster. A good group can kill him in like 30 seconds. Seriously, these are the bosses of both games, and both are this easy to kill? I honestly think they need a buff, along with PvE in general. PvE only becomes a little bit challenging at Thunderhead Keep and afterward. Every mission before then is easily henched. IMO the only decent PvE in the game is The Deep or Urgoz Warren, and it seems that groups are getting much more efficient at those too. I know the game is mostly about PvP, but they could at least spice up the PvE a little bit to make it interesting. I enjoy a challenge more than I enjoy slaughtering easy monsters all the time, and I know more people feel the same.

Just thought I'd share this... I do have screenshots for proof if anyone doesn't believe, but I doubt this is even that amazing...
It would seem to me that you just had a string of good luck but don't forget you started with 8 party group the beginning is the hard part and when you get past the portals it get easier.I would say the Lich is a little harder than Shiro when being in lava.I never once used celestial skills in both missions.You would of failed in the last part of the RoF mission with 3 players.

Last edited by Age; Jul 06, 2006 at 10:16 PM // 22:16..
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Old Jul 06, 2006, 10:25 PM // 22:25   #76
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Today i've helped a guildie cap Hundred Blades, the Precipice way... it's been since Factions' release that i've brought my monk to Tyria, and it was... surprising to see how easy that mission went, i just quickly flashed up a random build that had completely no energy management. We finished the mission with only 1 death, because i accidentally let someone die because i was using my other hand to drink some water (whoops)... anyways, Canthan PvE is harder imo, because of the shitload of monsters (Vizunah Square during the head start event, anyone? I somehow managed to get through it though, 8 peeps againts a horde ftw), and Unwaking Waters is just downright tough at times.
And then i haven't started about killing certain bosses in Cantha...

aaaaaaaaaaaaaand... GW sometimes STILL amazes me, at how some people still remain to be so crappy at the game, yet get so far (leechers? afk'ers?)...

I know that this sounds arrogant, but it's just my contribution to this thread... some things aren't right in PvE, some things are too easy, some too hard according to many, but imo it's actually just the player that keeps improving... you did it with only '3' chaps, not alot of people can do that... bad state of PvE? NO! You mastered PvE? Apparantly: play another profession and try out completely different styles, you're bound to run into a new challenge (get guildies or friends to experiment and even attune builds to eachother); or try pvp'ing more.

Oh and PS: indeed, Shiro dies easier than let's say, ele bosses in Cantha, those hurt alot more O.o (but then again, i hench almost everything since nobody likes my builds... yet somehow i manage to finish those quests and missions with those crappy henchmen)
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Old Jul 06, 2006, 10:37 PM // 22:37   #77
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Quote:
Originally Posted by Silent Kitty
I challenge the GW programmers to come up with a solution like this: Make monsters as tough relatively to the party size and guild size. When you have a party of 8 guildies, make the monsters godly, and when you have a party of 8 PUGs, make them less than godly.
When one partymember leaves, monsters AI goes down too. With all this make the drop quality go down too, so when you solo a quest, you get almost only whites and blues.
A System like this would have to affect Instances aswell. There goes farming, 55ing and pretty much all of farming.

That said, you can see ANET will have to think of another way.
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Old Jul 06, 2006, 10:40 PM // 22:40   #78
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Quote:
Originally Posted by Saphatorael
Today i've helped a guildie cap Hundred Blades, the Precipice way... it's been since Factions' release that i've brought my monk to Tyria, and it was... surprising to see how easy that mission went, i just quickly flashed up a random build that had completely no energy management. We finished the mission with only 1 death, because i accidentally let someone die because i was using my other hand to drink some water (whoops)... anyways, Canthan PvE is harder imo, because of the shitload of monsters (Vizunah Square during the head start event, anyone? I somehow managed to get through it though, 8 peeps againts a horde ftw), and Unwaking Waters is just downright tough at times.
And then i haven't started about killing certain bosses in Cantha...

aaaaaaaaaaaaaand... GW sometimes STILL amazes me, at how some people still remain to be so crappy at the game, yet get so far (leechers? afk'ers?)...

I know that this sounds arrogant, but it's just my contribution to this thread... some things aren't right in PvE, some things are too easy, some too hard according to many, but imo it's actually just the player that keeps improving... you did it with only '3' chaps, not alot of people can do that... bad state of PvE? NO! You mastered PvE? Apparantly: play another profession and try out completely different styles, you're bound to run into a new challenge (get guildies or friends to experiment and even attune builds to eachother); or try pvp'ing more.

Oh and PS: indeed, Shiro dies easier than let's say, ele bosses in Cantha, those hurt alot more O.o (but then again, i hench almost everything since nobody likes my builds... yet somehow i manage to finish those quests and missions with those crappy henchmen)
I would say that Canthan PvE is easier and the missions are way to easy but speed up.Prophecies is harder as it is longer.It took me about 2 week to beat factions in casual sense.
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Old Jul 06, 2006, 11:36 PM // 23:36   #79
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Originally Posted by Age
It would seem to me that you just had a string of good luck but don't forget you started with 8 party group the beginning is the hard part and when you get past the portals it get easier.I would say the Lich is a little harder than Shiro when being in lava.I never once used celestial skills in both missions.You would of failed in the last part of the RoF mission with 3 players.
The beginning isn't any harder than anything we did. We had 8 people for about maybe 10 minutes, then after that they all left. We had 3 people to fight our way to the portals, kill everything at the portals, do the bonus, kill Rurik, and kill the Lich. Also, what do you mean failed the last part of RoF? That mission is pathetic too. There was no string of good luck, because no one even died or got close to dying. I wouldn't call that luck.
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Old Jul 07, 2006, 01:42 AM // 01:42   #80
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If anything, PvE is too difficult. At least in Factions, the difficulty level is much too high. Prophecies might seem easier now if I went back to it, but I haven't played my low level Prophecies characters since I got Factions... have to finish it first. I'm a casual player and having to sink half an hour or more into a single mission only to have to redo the whole thing because of something stupid (like Thunderhead Keep, which almost made me quit playing the game) is not exactly easy, nor fun. It's fun to tackle a mission and beat it. Having to redo it over and over isn't, and Factions missions do that to you way too often.
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